The player’s character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an “active reload”, shown by a small cursor moving over a line with a marked section on the player’s heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try to for the active reload, reloading the weapon at normal speed, but with no added damage. Active reload makes bullets more damaging to enemy players.

When in combat, the player can take some damage from enemy fire, filling a blood-colored “crimson omen” on the HUD as a measure of the player’s health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate, but by taking too much damage, the player will become downed or killed, and must be brought to their feet by an ally within a short “bleed-out” period, or else the player will die, unless playing the game on Insane difficultly level in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game’s signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period.